INTERACTIVE LANDSCAPES + PRODUCT DESIGN

GRID TALK

GT TITLE

GRID TALK

This project investigates how, why, and where energy is produced, the systems which distribute it, and how we might better understand this essential, life-sustaining infrastructure—one that is both ubiquitous and largely invisible within the public realm.

How can we cultivate greater awareness and appreciation for the systems that sustain contemporary life? And what role can designers play as advocates for more informed and equitable energy policies?

This graduate thesis traces a journey across interconnected energy landscapes, from sites of generation to regional transmission networks within the New England power system and the New York Independent System Operator. The project culminates in New York City, where it engages with the historically complex New York Steam System—an infrastructural network that is at once both astonishing and overlooked.

The investigation concludes with a focused design intervention that brings visibility to an otherwise hidden underground energy system, amplifying its presence and significance within the urban environment. Ultimately, this work calls for a more engaged approach to energy infrastructure—one that positions designers as advocates for dynamic systems and the communities they support.

GT12.jpg
GT3
GT4
GT5
GT6
GT8
GT7
GT9
GT9
GT11
GT12
GT13
GT14
GT15
GT15
A thesis proposal for a urban instrument which uses a redesign of the New York Steam System's manhole covers to make music. A project for a Masters of Landscape Architecture at Rhode Island School of Design.
GT16
GT17
GT18
A model I designed for an interactive exhibit for the terminus of my graduate thesis on the New York Steam System. Sound Design: Abelton Live. Board: Beagle Bone. Language: Pure Data. 3D software: Rhino. Materials: Acrylic, Baltic Birch, Paint, Nuts & Bolts, Wire, Potentiometer, Wired Breadboard. Fabrication Method: Laser Cutter, Solder, Wood Glue.
DESIGNCORPS